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YOUR NEXT SIDE PROJECT STARTS HERE

That game idea?
Make it playable.

Describe your game in a Session. Play the preview, ask for changes, and publish it online when you’re ready.

Try the Session below
Sessions/Moonhop
Interactive example
Your game starts here.Describe it. Try it. Keep building.
You

Make a little moon explorer. One button to jump, crystals to dodge, and a score that makes me want one more go.

Clanker

Here’s Moonhop. Play the preview, then tell me what you’d like to change.

MoonhopBrowser game · first version
TRY A CHANGE IN THIS EXAMPLE
Start a Session with my own idea
Preview readyVersion 1
MOONHOPPLAYABLE PREVIEW v1
ONE BUTTON. A LITTLE ADVENTURE.000 m
Space / ↑ / tap to jump
Classic jumpMoonlit world
Happy with how it plays?Make it a link people can open and play.
Interactive example with prepared changes. Start your own Session to build with AI and publish your game.
01Describe the idea

What does the player do?

02Play and iterate

Try it. Ask for a change.

03Publish online

Share a link people can play.

SMALL ENOUGH TO START. YOURS TO EXPAND.

Find the fun in a first version.

You don’t need the whole game figured out. Give one idea something you can play.

01 / ARCADE

One mechanic. Instant replay.

A runner, a dodger, a tiny platformer. Start with movement, obstacles, and a reason to try again.

02 / PUZZLE

Make that “aha” moment.

A room to escape or a rule to discover. Try one puzzle, then tune the clues and difficulty.

03 / EXPLORATION

A little world with a story.

Build a small map, a character, and one quest. Find out what makes your world worth exploring.

FROM “WHAT IF” TO “TRY THIS”

You bring the idea.
Build the first playable loop.

Keep the conversation and playable preview together. Ask for a floatier jump, a new level, or a different world. When it feels right, ask Clanker to publish it online.

  • Start with a small browser game and placeholder art
  • Keep the code and notes together in your project
  • Publish a version and share its public link
YOUR FIRST MESSAGE COULD BE
“Make a little moon explorer. One button to jump, crystals to dodge, and a score that makes me want one more go.”
THEN TRY

“Make the jump floatier.”

“Give the world a sunset palette.”

“Publish this version so my friends can play.”

An example brief. Review each build and refine it as you play.

BEFORE YOU PRESS START

A few useful answers.

Do I need to know how to code?

You can start by describing the idea in plain English. Clanker can help write and explain the code. Expect to playtest, ask for changes, and work through issues as you refine the prototype.

What kind of game should I start with?

A small 2D browser game with one core mechanic is a practical first step: a runner, a puzzle, or a tiny top-down adventure. Larger 3D worlds, multiplayer services, and native console releases need additional development and tooling.

Can I use my own art or an existing project?

Yes. Bring assets you have the right to use and explain how you want them used. You can also start with original placeholder shapes and add finished art later.

How do I put my game online?

Build it as a hosted App in your Session. Play and refine its private preview, then ask Clanker to publish the version you want to share. You can also choose a version to launch from Apps. Clanker provides a public link after publication succeeds.

What does it cost to try?

A new account includes $20 in credits. AI work uses that balance at the applicable rates. No credit card is required to sign up, and creating an account does not start a paid subscription. The example on this page runs locally and uses no credits.

YOUR IDEA DESERVES A PLAY BUTTON.

Start with one level.
See where it takes you.

Start a Session, shape your first game, and share it when you’re ready.